Locations
Three places hold the whole world together. None of them are on any official map. You're welcome.

The Drip Factory
Where the mayhem gets made.
Smokestacks that cough purple, windows that glow lime, and vats of something the EPA has definitely never approved. The Drip Factory is headquarters, home, and hazard zone — every Snotty's piece starts its life on this floor.

The Unknown Sector
Origin: unlisted.
The district that doesn't appear on any map. Snotty came from here. Grimm's donation bin sat on its edge. Chains, gears, concrete, and a purple gear-smiley stamped on the wall are the only proof it exists at all.

The Sewers
The distribution network.
How does a limited drop reach every city on Earth overnight? Bones knows the tunnels. The sewers run beneath everything, glowing faintly cyan, moving boxes that customs will never, ever find. Dice runs games down here. Bring exact change.

The Boiler Room
Where the rules get written. All three of them.
The oldest room in the factory, and the loudest. Snotty's rules are spray-painted forty feet tall on the boiler wall, and Vandal's design desk sits underneath — because the best prints, he insists, need ambient danger. New rules appear overnight. Nobody sees who writes them.

Neon Alley
The gallery that never asked permission.
Every wall a mural, every mural a fight the city lost. Neon Alley is where the brand meets the street — where Tag migrates from wall to wall, where Riot performs for anyone who slows down, and where the paint is never, ever dry. Touch it anyway. Everyone does.

The Midnight Market
Open from 12:00 to 12:07.
Seven minutes, once a night, in a location announced by Static an hour before. The Midnight Market is where limited drops physically appear — folding tables, chain-link, hex-cursed merch, and a duck with a briefcase watching for counterfeiters. When it's gone, it's gone. That's not a slogan here. It's the clock.

The Static Fields
Where the city's screens go to keep talking.
A landfill of dead televisions past the Unknown Sector that never fully powered down. The Fields hum with channels that don't exist, weather from next week, and the occasional new crew member sitting up mid-storm. Static was born here. Fang was found here. The crew visits on Sundays to change the channel.

Vat Hall
Home of Seven. Mind the overflow.
Seven vats in a row, and the seventh one is awake. Vat Hall is the deep heart of the factory — the birthplace of Patch, the site of both Great Spills, and the only room with its own rules wall. Offerings of fabric scraps are traditional. Seven notices.